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You would start out by naming your promotion. It's an incredibly addicting game that you can easily lose hours playing. If you're controlling WWE, you can poach the best of the best from the independent scene, signing them to written contracts and stacking your roster to crazy levels. When other promotions release workers, you can snatch them up to work for you. You take the rosters of those promotions, and you do what you want with them.
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You can do this for WWE, and craft the WWE product you have always dreamed of, or you can take over a promotion like Ring Of Honor, Dragon Gate USA, EVOLVE, or Pro Wrestling Guerrilla and see if you can make them a global powerhouse.
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On top of that, you're also in the shoes of the owner, where your duties range from something small like determining how much money you'll spend on merchandise, to negotiating with networks for the television rights to your programming, and everything in between. In EWR, you become the head booker of the company, responsible for putting all of the matches together and choosing the winners. Competition Adam RylandIf you have never heard of games like Extreme Warfare Revenge and Total Extreme Wrestling, they're wrestling simulators that allow you to be a promoter and run your own wrestling company from top to bottom.